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How to Play Scoundrel
Scoundrel is a solo roguelike card game by Zach Gage and Kurt Bieg (2011), playable in about 10 minutes with a standard deck.
Setup
Remove 8 cards from a standard 52-card deck (plus Jokers): both Jokers, all red face cards (J/Q/K of Hearts and Diamonds), and both red Aces. Shuffle the remaining 44 cards. This is the Dungeon. Start with 20 Health.
Card Types
- Hearts (×9) — Health Potions. Restore HP equal to value, max 20. Only one per Room.
- Diamonds (×9) — Weapons. Equip to absorb monster damage. They degrade with use.
- Clubs & Spades (×26) — Monsters. Damage equals their value. Aces are 14.
Forming a Room
Each turn, flip 4 cards to form a Room. Resolve 3 of them, in any order. The 4th carries over to the next Room.
Fighting
Barehanded: take the monster's full value as damage. With a weapon: subtract weapon value from monster value; the remainder hits your health. The monster lands on top of the weapon.
Weapon Degradation
After a weapon kills a monster, it can only fight monsters with a value less than or equal to the last monster it killed. The weapon stays equipped, but degrades — switch weapons or fight barehanded against bigger threats.
Health Potions
One potion per Room — extras are discarded. Health caps at 20.
Winning & Scoring
Clear the dungeon to win — your score is your remaining Health, max 20. If you die, find every remaining monster in the deck and subtract its value from your already-zero health for your negative score.
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