Risk Meets Reward
Every flip is a gamble. Decide whether to strike, heal, or move before the dungeon claims your final hit point.
Roguelike card dungeon
Each run begins with a deck of danger. Flip cards to face monsters, traps, and the rare chance to heal. One mistake ends the descent—can you keep your nerve when fate is one flip away?
Every flip is a gamble. Decide whether to strike, heal, or move before the dungeon claims your final hit point.
Dive into a hand-drawn dungeon built for short sessions and instant restarts you can play anywhere.
No ads, no timers—just you, a deck of unknowns, and the candlelit halls of The Descent.
Scoundrel: The Descent strips dungeon crawling down to pure decision making. Flip unknown cards, read the odds, and adapt before the next hazard strikes. The deeper you go, the more ruthless the deck becomes.
Chase higher scores, unlock lore, and learn from each downfall. Progression carries between runs so every attempt sharpens your instincts.
Glimpse a few of the systems we are bringing to life. Visuals and UI are a work in progress.
Scoundrel: The Descent is live on both the App Store and Google Play, with balance updates and new content rolling out regularly. Mac and browser editions are slated to follow the mobile launch cadence—sign up to be the first to know.
Developers, media, and creators are welcome to reach out for preview builds or coverage requests.