Roguelike card dungeon

Flip. Fight. Survive.

Each run begins with a deck of danger. Flip cards to face monsters, traps, and the rare chance to heal. One mistake ends the descent—can you keep your nerve when fate is one flip away?

Platforms
iOS & Android (available now)
Session Length
Quick, high-stakes runs
Game Mode
Single-player roguelike deckbuilder
Play Style
Offline, no ads, pure gameplay
Future Platforms
Mac & web clients in active exploration
Scoundrel hero art

What Awaits in the Descent

Risk Meets Reward

Every flip is a gamble. Decide whether to strike, heal, or move before the dungeon claims your final hit point.

Fast, Replayable Runs

Dive into a hand-drawn dungeon built for short sessions and instant restarts you can play anywhere.

Pure, Offline Play

No ads, no timers—just you, a deck of unknowns, and the candlelit halls of The Descent.

Carve Your Path

Scoundrel: The Descent strips dungeon crawling down to pure decision making. Flip unknown cards, read the odds, and adapt before the next hazard strikes. The deeper you go, the more ruthless the deck becomes.

Chase higher scores, unlock lore, and learn from each downfall. Progression carries between runs so every attempt sharpens your instincts.

How to Play

In-Development Screens

Glimpse a few of the systems we are bringing to life. Visuals and UI are a work in progress.

Main menu interface
Main menu concept art
Gameplay encounter screenshot
Combat encounter in the mid-depths
How to play tutorial screen
Guided tutorial for new adventurers
Monster dialog screen
Story events with voiced characters
Settings interface
Accessibility-first settings menu

Launch Roadmap

Scoundrel banner art

Play on Mobile

Scoundrel: The Descent is live on both the App Store and Google Play, with balance updates and new content rolling out regularly. Mac and browser editions are slated to follow the mobile launch cadence—sign up to be the first to know.

Developers, media, and creators are welcome to reach out for preview builds or coverage requests.