Roguelike card dungeon

Flip. Fight. Survive.

Each run begins with a deck of danger. Flip cards to face monsters and the rare chance to heal. One mistake ends the run—can you keep your nerve when fate is one flip away?

Platforms
iOS & Android (available now)
Session Length
Quick, high-stakes runs
Game Mode
Single-player roguelike card dungeon
Play Style
Offline, no ads, pure gameplay
New Mode
Dungeon Run released
Scoundrel hero art

What Awaits in the Descent

Risk Meets Reward

Every flip is a gamble. Decide whether to strike, heal, or move before the dungeon claims your final hit point.

Fast, Replayable Runs

Dive into a hand-drawn dungeon built for short sessions and instant restarts you can play anywhere.

Pure, Offline Play

No ads, no timers—just you, a deck of unknowns, and the candlelit halls of The Descent.

Dungeon Run

Optional upgrade with multi-floor progression and an inventory that carries weapons and healing between floors.

Carve Your Path

Scoundrel: The Descent is a roguelike card dungeon built for quick, tense sessions that test your judgment every turn. Flip unknown cards, read the odds, and adapt before the next hazard strikes.

Each run is unpredictable thanks to randomized decks. Go deeper, earn higher scores, and learn from every downfall.

How to Play

Live Game Screens

A look at the shipped experience, including the newly released Dungeon Run mode.

Main menu interface
Main menu
Gameplay encounter screenshot
Combat encounter
How to play tutorial screen
How to play tutorial
Monster dialog screen
Story events and encounters
Settings interface
Settings and options

Release Update

Scoundrel banner art

Play on Mobile

Scoundrel: The Descent is live on both the App Store and Google Play. Classic mode is always free, and Dungeon Run is available as an optional upgrade for deeper multi-floor progression.

Developers, media, and creators are welcome to reach out for preview builds or coverage requests.